Voicing to the World for The Children in Kanner's Syndrome by the Language of Technology, III Tailors the Technology Exploration Experiencing Camp to Create New Learning
Date: 2018/02/07
Picture Description: III self-developed VR game makes Children in kanner's syndrome who have never been abroad be able to experience air zip-line cycling in the Philippines.
Picture description: First time in their lives, Children in kanner's syndrome saw the synthetic images of themselves at green screen film studio and felt the charm of the technology joyfully.
Picture Description: To excavate the unlimited potential of Children in kanner's syndrome, III designed specifically for them attending the technology exploration experiencing camp. On February 7th, all distinguished guests attended the opening ceremony. From the left: General Manager of Microsoft Taiwan Ken Sun, President of Kanner Foundation of Taiwan Yu-Yen Peng, President of III Hsiao-Pin Yu, the volunteer representative of Taipei American School, the representative of AIT economic group, General Manager of I-Mei Food Company Chih-ming Kao, Kanner Foundation of Taiwan Teacher Shu Li Fu, and President of Galaxy Software Services Corporation Perry Chang.
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Before the Chinese New Year, while most school kids are enjoying their vacations and waiting for the coming holidays, there are other kids specifically distinct from the norms. Students suffering from Kanner’s Syndromes normally are not sociable and have no interest in interpersonal interaction. On February 7th, in the Technology Exploration and Experiencing Camp held by Institute for Information Industry (III), these students were able to joyfully paint their own fish in the program installed into tablets and concentrated watch them swimming around in a virtual aquarium. Putting on Virtual Reality hamlets, even those children who are afraid of water can enjoy the pleasure of diving at Greed Island and take pictures with humphead wrasses. Additionally, students who fear of height can challenge themselves with air zip-line cycling at Bohol Island, the Philippines. A succession of blissful laughter surrounded on site.
To excavate the unlimited potential of Children in kanner's syndrome, Hsiao-Pin Yu, President of III, specifically invited the professional team of III Digital Education Institute (DEI) to map out the project for them. Since the end of 2017, these students have begun their technology exploration in ALL+ Advanced Learning Lab within DEI. On Feb 7th, on the opening ceremony, III dedicated special gratitude to Yu-Yen Peng, President of Kanner Foundation of Taiwan, as well as Ken Sun, General Manager of Microsoft Taiwan, who are willing to collectively dedicate to the journey of technology exploration for Kenner’s Syndrome students. III also invited AIT officials with in the economy group to join the ceremony. In the future, American school students will also participate in the project as volunteers and take the young students' responsibilities as dignified citizens.
As the principal of the School without Timetable, III’s President Yu gave a speech pointing out that by participating in Human Machine Interaction games (HMI games) and diversified educational technologies, Kanner’s Syndrome students will have the opportunities to express the unbounded ideas in their heads. Led by experienced technological advisers, they are going to uncover the talent within themselves that has yet to be found. Furthermore, they will have the chance to work with engineers on the development of quantum computers.
President Yu said," I don't think it's us that help these children in Kanner’s Syndrome. Among them, there are a lot of undiscovered talents waiting to be cultivated and these talents could help the whole society." He also mentioned that the project is only the beginning to provide a platform where everyone could work collectively and stressed that it's the project team and the staffs of Kanner Foundation of Taiwan should take all the credit.
General Manager of Microsoft Taiwan Ken Sun mentioned, “I am extremely happy to participate in the learning project called on by III. I think the most paramount part of the project in not on any specific technology or company but on everyone's dedicated hear. The true credit is on our volunteers and those parents who are willing to leave their children with us and give us the interactive opportunities to understand these kids more. By love and technology, I hope that we can provide some inspirations and new directions to the society of Taiwan.
Cheng Ying Tsai, who served as the technological tutor in this program, expressed that during prior several interactive experiences, he discovered Kanner’s Syndrome students, with simple instructions provided by III lecturer, could design their own name tags with 3D modeling software and make Microbit board appear the shape of a heart by using blockly programming. It seems that these students could response to instructions even quicker than previous kids he had encountered. Po Hao Chen, one of the teachers of the program, said that while the students are talking to the world in the virtual film studio, one could clearly feel that educational technologies offer them more diversified channels to create dialogues to and fro and successfully communicate with the outside world. President of Kanner Foundation of Taiwan Yu-Yen Peng expressed, " I want to thank all of you from various fields treating unique children with unique ways."
III expects to set an example for organizations who are interested in taking their social responsibilities. The event not only invite volunteers from Microsoft Taiwan and Taipei American School, but also welcome volunteers from various domains so as to open up a whole new prospect for the children in Kanner’s Syndrome. President Yu also revealed that during the three months after his arrival at the position, he has visited each unit within III and listed to the expectation from the staffs in the organization. Additionally, he further encourages internal innovation and entrepreneurship so as to transform the research and development capability of each team into solid equipment, designed output or curriculum. In the future, III will continue to take care of the learning needs of different groups by the latest technologies and simultaneously respond to the calling from staffs in the organization that III should carry its social responsibility and give back more to the society.